Aspectis I am working on this on another site too, this is copied from there
Aspectis log:
Alrighty then... I know I already have another page about Aspectis, but that page is dedicated solely to the numbers in Aspectis, which is a completely separate topic from the rest of the language, so I felt it necessary to separate it, so in effect I guess you could call this thread 'part two' of Aspectis
Okay, I know I'll probably receive a lot of negative criticism from this, but I feel that a powerful, extremely useful language, would be one akin to the likes of computer languages, in the sense that the whole language is based off of methods, objects, algorithms, and arguments... therefore, that's what the idea behind my language is...
The main thing about this language is that it uses a VSO word order, also, each word that is accepted as an argument is inflected as much as possible to describe the word and its properties as a single item
here's an example:
The little black kitten ran quickly across the street.
Run(cat, street)
In a sense, the verb/method/algorithm is the most important aspect of the sentence, and the arguments which it accepts are broken into pieces per each part...
a similar statement in a programming language:
cat.size = small;
cat.color = black;
cat.age = young;
run_past_impf(cat, street);
The cool thing about this language is that any algorithm can be broken down into varying degrees of abstraction, so instead of saying run, you could say move, walk, shuffle, gallop, trot, etc.
each of the above algorithms would imply different actions to be done with the arguments, for example, gallop implies cat.speed = some increment, likely the statement gallop() > trot() when it comes to speed, just as run() > walk()... but this is only one individual aspect of the action... so as one can see, each individual aspect of an algorithm can be modified and represented by a different method. So for example, you can start with the base of 'move' and instead of changing speed, you can change something like distance, so in effect you can change 'walk' to 'long walk' or something like that, in which case the comparison walk() < longwalk() in reference to distance, but on the other hand longwalk() < shortrun() in terms of speed...
the possibilities are endless! anyway, tell me what you think, and perhaps you can assist me with the glory that is Aspectis...
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okay, a few notes about this language, I've structured it so that everything follows a harmony of opposites, à la taoism or something of that nature...
so my vowel structure reflects this...
the vowels are pronounced as follows
i: short - like ea in seat, or a as in state
i: long - like a in late, or ea as in sea
a: short - like a in cat, or e as in get
a: long - like a in jar, or aw as in pawn
u: short - like oo in look, or ui as in suit
u: long - like oo in soon, or o as in hope
ía: like ía as in spanish carnecería
íu: like eo in Leo
iá: equivalent to yá
iú: equivalent to yú
ái: equivalent to áy
áu: equivalent to áw
aí: equivalent to ayí
aú: equivalent to awú
úi: like oy in toy
úa: equivalent to úwa
uí: equivalent to wí
uá: equivalent to wá
typically the ones that are equivalent to another letter combination use the consonant/vowel version, unless it's part of a grammatical inflexion
The three vowels form a hierarchy of positions between either positive/neutral/negative, or distant/?/near, using the vowels i/a/u respectively
hi - future
ha - present
hu - past
li - 'prepared to be commenced'
la - imperfective
lu - perfective
si - imperative
sa - subjunctive
su - jussive
ni - desire for the action
na - indifference towards the action
nu - does not want the action
tri - it's probable that the action is true "it appears that..."
tra - a conjecture of the speaker "it seems that..."
tru - hearsay "I've heard that..."
to be: alma
very/a lot/many/much: git
an average quantity: gat
not very/a little/few: gut
good: yali
neutral: yala
bad: yalu
that: nir
which: nar
this: nur
sample sentence: almahutri nir yaligit->It appears as though that was very good.
the great thing about this style of using verbs is that you can choose to specify as much as you want about a verb, the rest is left up to context...
the general process of forming words is as follows:
verb ->verb constructs-> adverbs
these pieces are constructed of separate word parts
subject + direct object or
subject + indirect object + direct object or
direct object or
indirect object + direct object
indirect object
subject + adjective phrase (usually used with copula)
the above are the main argument types for the verbs
each argument is inflected for case, etc. and if an adjective is applied to it, it follows the word.
order is noun->adjective->adverb
word order is important when dealing with the verb part, as that part of the sentence can stand alone in certain cases, but the arguments are less important, and since they're inflected, the word order is less important, and so you can change the word order around for emphasis or aesthetic quality if it suits you...
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next lesson: nouns
there are two very important parts of nouns in aspectis...
1 - the word root, formed by modifying groups of triads, like in the semitic languages
2 - the inflection, suffixed to the word, indicating whatever the speaker wishes to explain about the noun with respect to its surroundings
here's a few examples
byt = heat
bayati = hot
bayata = medium
bayatu = cold
baytum = heater <- something that does the verb
biyat = fire <- the physical manifestation of the root
abayti = to heat
abayta = to return to the surrounding temperature
abaytu = to cool
some inflexions:
above(but not on): ili
inside(not clinging): ila
below: ilu
on: isi
inside(clinging): isa
under(clinging): isu
accusative case: ang
dative case: ing
genitive case: ung
genitive for subject: ungu
genitive for direct object: unga
genitive for indirect object: ungi
to: usi
at: usa
from: usu
flk = a room
falak = a chamber/bedroom </li>a>i if you're starting low... so your two values would be either {yau, iau, yaw, iaw} OR {wai, uai, way, uay}
As for four part outputs, you would use an overlapping neutrality...
So your values would be as such:
2 items | 4 states | 2 outputs
the two items refer to the subject and object of the first sentence...
the four states represent the 4 combinations of the two items on a truth table
and finally, the 2 outputs are either true or false
therefore: true=yaw::false=way
here's an example:
2 states {A, B}
(I will use && for AND and || for OR)
condition: A && B
A + B = False :: ya
A + B = False :: ay
A + B = False :: aw
A + B = True :: wa
the True and False outputs are used to generate whether the following sentence is to be rendered true or false...
The conditional statements will precede the initial verb...
This is one of the only instances in which there will ever be anything that precedes the verb, with the exception of the negative h*
a few new words before the sample:
zy - conditional "if/when" modifier
ziy~ when/while... (implies certainty of a condition)
zay~ if (implies uncertainty of a condition)
zuy~ were/should... (implies doubt of a condition)
this last one is a little difficult to explain... consider this sentence:
"Well, I suppose, were that to actually happen, then that would be the case..."
Also, the primary vowels are used alone to indication comparison statements:
AND = I
OR = U
NOT = A
So you may have arguments such as NOT(A AND B) OR (A AND B)... this would imply the XOR condition,
as only the ay and aw conditions would be applicable in this case
Here's a simple example for you:
ziyalma bayatú, wáy alma bayatí
In other words, this would be the fairly obvious statement, "If/when it is cold, it is not hot" (or rather it's not true that it's hot... or the statement "It is hot" is false)
alright then, that's enough fun for today...
*negative h: I did not go over this before because it's something I've been considering lately... negation on Aspectis is applied directly to the verb,
like in languages such as Japanese or Korean... but it's placed on the beginning of a verb, which always begins in a vowel...
so in a sense the "negative h" works like the special curled accent over vowels at the beginning of greek words.
Sano- 12-17-2007
I would recommend that you familiarize yourself with IPA or X-Sampa as it helps quite a few non-native English speakers understand your phonology better.
What you have so far with regards to grammar seems very much like a loglang.
Was this intentional?
Jaakuuta- 12-18-2007
okay, I know about IPA a little bit... but I have no idea what SAMPA is, though so I'll have to look into it...
as for a loglang... not quite sure what that is, but I intended this to be used as a simply international language that's very powerful and descriptive, without international biases that anybody can learn and convert easily between human languages and computer languages, so one could communicate with both other people around the world, and the computers that connect them :D
sounds:
plosives:
/b p d t g k/
represented by the same letters
fricatives:
/D T v f G x h z s Z S/
These are represented by each of the following letters/combinations in order:
<ð>/<dh> for /D/
<þ>/<th> for /T/
<v> for /v/
<f> for /f/
<gh> for /G/
<kh> for /x/
<h> for /h/
<z> for /z/
<s> for /s/
<zh> for /Z/
<sh> for /S/
approximants:
/w j/
these two are written as:
<w> for /w/
<y> for /j/
nasals:
/n m N J/
These take the following letters/combinations:
<n> for /n/
<m> for /m/
<ng> for /N/
<ny> / <ñ> for /J/
when followed by nouns, they're all pronounced the same
when followed by /s/, /z/, /S/ or /Z/, they're pronounced the same
when followed by /j/, or /h/ they become
when followed by /w/ they form an approximant nasal that I couldn't find... let's just say for now it's /wn/
when followed by /b/, /p/, /v/, or /f/ they become
when followed by /d/, /t/, /D/, or /T/ they become
when followed by /g/, /k/, /G/, or /x/ they become
as for vowels:
/i a M/
these are the official vowels, represented as follows:
<i> for /i/
<a> for /a/
<u> for /M/
though deviation is possible, just so long as there are three distinct vowels from around these areas
so for example <i> could also be said as
<a> could also be said as <{>
and <u> could also be said as or
in general, if doing so doesn't make a statement ambiguous from context, and it's not a stressed vowel, any vowel can be replaced by <@>
Sano- 12-18-2007
Um, the X-sampa should go in between the forward slashes /t/ /d/ /m/ etc...
And they should be either listed by groups:
Fricatives - /T D s z S Z x G X h/ or seperately as above.
And if your trying to show allophony that is usually done thusly:
/t/ becomes between front vowels...etc
Please read through this http://wiki.penguindeskjob.com/X-sampa
Sano- 12-18-2007
/ / for phonemes, <> for phones, and <> for orthographic symbols. That is, you mean that <c> in Dutch can be pronounced either as /k/ or as /s/.
I hope not, since pronouncing a phoneme would be … impossible? It’s better to say that the phoneme /k/ is realized as the phone or the allophone .
Jaakuuta- 12-18-2007
okay, not quite sure what you mean this time :shock: :oops: :cry: :?:
Sano- 12-18-2007
okay, not quite sure what you mean this time :shock: :oops: :cry: :?:
/J/ <ny> / <ñ>
and /u/ could also be said as
That's what you want. Be sure to disable html before you post.
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